![]() \DataĢ0:03:27:789 | RL | DEBUG | +0 | Absolute path is E:\RocketLauncher\DataĢ0:03:27:805 | RL | DEBUG | +15 | getFullPathFromRelative Called Ģ0:03:27:805 | RL | DEBUG | +0 | Converting path to absolute.Ģ0:03:27:805 | RL | DEBUG | +0 | Relative path after processing is. \MediaĢ0:03:27:774 | RL | DEBUG | +0 | Absolute path is E:\RocketLauncher\MediaĢ0:03:27:789 | RL | DEBUG | +15 | getFullPathFromRelative Called Ģ0:03:27:789 | RL | DEBUG | +0 | Converting path to absolute.Ģ0:03:27:789 | RL | DEBUG | +0 | Relative path after processing is. I am not great with module coding but I am trying to wade my way through it.I follow everything but the "post the RocketLauncher.log file in your RocketLauncher folder" Hope this is it:Ģ0:03:27:602 | RL | DEBUG | +0 | setLogMode Called Ģ0:03:27:742 | RL | DEBUG | +140 | splitPath Called Ģ0:03:27:742 | RL | DEBUG | +0 | Splitting path.Ģ0:03:27:742 | RL | DEBUG | +0 | Will return : Gdip.ahk|E:\RocketLauncher\Module Extensions|ahk|Gdip|EĢ0:03:27:758 | RL | DEBUG | +15 | getFullPathFromRelative Called Ģ0:03:27:758 | RL | DEBUG | +0 | Converting path to absolute.Ģ0:03:27:774 | RL | DEBUG | +15 | Relative path after processing is. Retroarch -L "\cores\bsnes_balanced_libretro.dll" "I:\Arcade\Games\Super Nintendo Entertainment System\ROMS\Aerobiz (USA).zip"-f -c "\retroarch.cfg" -s "\Aero Fighters (USA).srm" -S "\Aero Fighters (USA).state" The string that I built however resulted in the following I even added the additional aruguments that RL seems to be using: -f for fullscreen, -c for the config file, -s for save file, and -S for savestate. I checked this in an elevated command prompt from the retroarch folder and games would launch with this structure. Retroarch -L /path/to/libretro/core.so game.rom I checked the retroarch command line structure on liberto and it seems that the correct way to pass this is as follows: If this is the command line, I think we can change the module pretty easily to work with the newer versions of RetroArch. Like I said, this looks like command line but if it isn't then forget the rest. I edited out my long path names as they are really long and serve no purpose. Process.Run - Running: \retroarch.exe "\Aero Fighters (USA).sfc" -f -c "\retroarch.cfg" -L "\bsnes_balanced_libretro.dll" -s "\Aero Fighters (USA).srm" -S "\Aero Fighters (USA).state" In my log I noticed that there was an entry that seemed like command line arguments being passed. When I try to run the module it always times out and gives me the "check your using the right emulator and no fade and blah blah blah". That being said, I was wondering if you guys could shed some light on how the string that is passed to retroarch is built. I understand that I am trying to use the most up to date emulator with a module that was not designed for it. HyperPin and Android) - HyperSpin website registration required Full list of official video tutorials (incl.Official video guide to setting up HyperSpin and RocketLauncher - HyperSpin website registration required. ![]() Official RocketLauncher website and forums - registration required (free).Official HyperSpin website and forums - registration required (free).HyperSpin platinum members are eligible for discounted EmuMovies memberships (check the forums for a code).Folks from Reddit as well as the HyperSpin forums are participating - feel free to ask support type questions in real time! We have a Discord chat server going, feel free to join us in the chat room! Here's a link: HyperSpin chat on Discord. ![]() Please be patient and understanding of questions from new users, we were all newbies once and new members of our community should always be encouraged and made to feel welcome - rude or threatening language will not be tolerated.No sharing of outside links (ie Dropbox) to content obtained through HyperSpin, RocketLauncher, or Emumovies' FTP or websites - Both sites offer free access people should make use of appropriate download sections. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |